Behavioural Synchrony

Group entrainment experiment: "Rhythm Battle"

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For this analysis example, we use data from another pilot. Here, the protocol was more refined, but due to a technical 

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In this example, we have walked through a possible group synchronisation analysis with some accelerometer data recorded from two groups playing a sync - resist sync game. Using the Kuramoto model and the order parameter as a group synchronisation metric yields interesting information about the evolution of group synchrony. The example analysis looks at just three short windows of the original data, and is just from one group, one game. However, the whole performance could be analysed using similar methods, and for example the average OP's could be compared across different games or different groups, to compare performance within (as in pre- and post-intervention) or between participant groups.